Applications of Virtual Reality in Osteopathic Medical Student Education

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MLA citation style (9th ed.)

Gebhardt, Garren, et al. Applications of Virtual Reality In Osteopathic Medical Student Education. . 2020. marian.palni-palci-staging.notch8.cloud/concern/generic_works/f96875d6-1035-4801-b6ef-9da853f1e0a3?locale=es.

APA citation style (7th ed.)

G. Garren, P. Anthony, S. Sergej, B. Bradley, & D. David. (2020). Applications of Virtual Reality in Osteopathic Medical Student Education. https://marian.palni-palci-staging.notch8.cloud/concern/generic_works/f96875d6-1035-4801-b6ef-9da853f1e0a3?locale=es

Chicago citation style (CMOS 17, author-date)

Gebhardt, Garren, Perugini, Anthony, Stjepic, Sergej, Boget, Bradley, and Dufeau, David. Applications of Virtual Reality In Osteopathic Medical Student Education. 2020. https://marian.palni-palci-staging.notch8.cloud/concern/generic_works/f96875d6-1035-4801-b6ef-9da853f1e0a3?locale=es.

Note: These citations are programmatically generated and may be incomplete.

Book, presentation, and video are the current most popular modalities used for grasping what is conceptual in OMM; Students entering medical school have a higher degree of technological literacy. Education technology reports have indicated that the current generation of students has shown great interest in interactive technology and web applications (apps)1. Subsequently the "gamiflcation" of education has quickly shown promise2. These "games", virtual reality (VR), and augmented reality (AR) simulations have been shown to promote learning, engagement, clinical application, and immediate feedback lo the student3-•. Integrative virtual reality and simulation based education is readily embraced as a standard for specialties such as surgery, urology, cardiology, basic procedural education, and more5. We postulate that a movement towards a dynamic, three-dimensional application, or website that animates the techniques of OMM could be a highly beneficial development. The goal of this proof-of-concept is lo posit how we can come to understand whether technologies such as VR can be developed and integrated, and how their effects on osteopathic students can be measured. In order to achieve this goal we have developed a proof of concept technology al Marian University College of Osteopatl1ic Medicine (MUCOM) that models a number of basic dysfunctions, and that would be VR compatible.

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